It also makes it easier to find a specific character if you know what category it falls into. This separation should allow players to try different play styles, and maybe pick a main for each category. However, they're normally tough to master, and have some pretty exploitable weak points. Overall, you really need to take these guys out asap.
Destructive: those that focus on either dealing a heck ton of damage, having very annoying movesets or can deal with multiple stuff at once. Tricky: those that focus on gimmicks or have an odd moveset/stat range that can be quite hard to master. Mobility: those that focus on speed and other methods of getting around fast like high jumps and specials that cover a lot of ground. Defense: those that focus on taking hits and staying alive. Power: those that focus on dealing as much damage as possible, usually in a short amount of time. Balanced: the more balanced stuff, good for beginners. Also, when you get knocked out, a jar containing your character will fall, and said jar can be directed to hit your opponents for massive damage! Makes for some good comebacks.Ĭharacters will be divided into six categories, each having 10 characters to make 60 in total, and these categories and characters will be shown. However, some moves can bypass a counter, and if it's not a grabbing move, it will leave the for immobile if the move hits someone trying to use a counter. Instead of shields and grabbing, every character can counter an attack and hit with greater force! Think Marth's or Corrin's counter move, but everyone can use it. There are quite a few differences in gameplay. but almost all the playable characters are real life insects, arachnids and crustaceans, each with their own play style and moveset! This is as unrealistic as it gets, too if movesets were just limited to what the character can do in real life, it would be extremely limited, and overall dull. Bug Bog is pretty much your average Smash Bros.-like game.